|
Something Unintended, Perfect and New:
Music and Sound of Damian Francis Wagner.
(From Tape OP March - April 2008)
By Bren Davies
He
has been able to fly below the radar for most of his career. That is all
about to change. Musician, engineer, producer and sound
designer Damian Francis Wagner
now enters the fray. His influences range from Killing Joke to Kraftwerk
to Beaver & Krause, from Thelonious Monk to John Lennon to My Bloody
Valentine. His production work can be heard on Madonna’s Ray of Light
album and he has edited and mixed live tracks for a variety of
well-known artists including The Stooges, Pharrell, Mary J. Blidge. More
recently Mr. Wagner has begun to make a name for himself as a creative
sound designer for avant-garde multimedia audio and video installations
in museum spaces. His work can be seen (heard) in such well-traveled
halls as New York’s PS-1 and the Museum of Modern Art. It was mainly
about this particular twist on his career path that I recently spoke
with Mr. Wagner.
Q: Having started as an artist and multi-instrumentalist, what led
you to engineering and
production?
One of the first jobs I had was working in a music store in Minneapolis,
selling guitars and synths. I made some contacts there and I started
engineering for the Fairlight Series III. The orchestral libraries we
produced required me to hyper focus on the recording and engineering
aspects, which helped to discipline and develop my ears in a new way. I
was then asked by some friends to design their recording studio, which
was based around a Synclavier. I stayed on at that studio and ran the
Synclavier for a few years, until I moved from Minneapolis to L.A. to
work for Virgin Records as a house engineer/producer. I still love the
Synclav – great sounds! After three years working for Virgin on L.A., I
was ready to work on a wider variety of projects, incorporating music
and sounds that aren’t necessarily music in the usual sense. I started
Sound Furnace Inc. to do just that.
Q: A lot of your more recent work seems to be in the form of
avant-garde sound installations and museum pieces. What sparked your
move into this arena?
It all started in college really. I used a Simmons EPROM blower to make
a mannequin respond by striking it with a drumstick. I think it said,
“Please have a mint”. Several years ago I was approached by my friend,
well-known artist Doug Aitken, to create the sound for his three-screen
epic installation entitled “Interiors”- which is now in MOMA’s permanent
collection. It’s a piece about chaos and harmony and about how rhythms
and musical time can come together and then separate, like the collision
of sound from a passing car interacting with your own voice to create
something larger and in some cases, quite interesting.
Q: Describe this a bit more. I’m trying to imagine what kinds of
sounds you are talking about.
This particular piece is comprised of four scenes cycling over three
separate screens. Each scene follows individual actors {one of whom is
Andre 3000} through different landscapes and spaces. I started with real
sounds to match each scene and slowly began to process and warp the
sounds to soften the edges and create something more tailored. The music
was created by matching the tempos for each scene, and then sequencing
the more organic parts of the instrumentation to fit with the sounds. As
time passes while the observer is watching the piece, the actor’s worlds
begin to intersect and sync up with each other, culminating in an
intense piece of music composed of a tap dancer, an auctioneer, a
handball player and a rapper. Three separate stereo music and sound
mixes slowly fall in time with one another at certain key moments. It’s
like a wave breaking. The sound starts very simple, and then slowly
develops into a wild crescendo – only to go silent and begin again. It’s
very hypnotic. It took me about two months to finish this particular
piece.
Q: It must be an interesting experience creating a sound
installation for a museum space, as opposed to the typical hip hop,
indie rock or singer-songwriter music that most engineers and producers
are involved with.
It is, because that environment is such a totally different way of
experiencing sound and visuals. It’s almost like being in a holy place
or a cathedral. You’re going to a specific place to experience something
with no real expectations other then that you will be part of that
environment for a certain amount of time. Usually the spaces are very
large, so managing that can be challenging. Carpet and other sound
absorbing materials are generally used. This tends to create more
intimate and pleasant spaces. With this piece that we’ve been discussing
- and I don’t plan this, it just ended up being a sort of happy accident
- the observer hears the sound as he or she is walking towards the
gallery and then once inside, they see the picture and the actual scope
of what is being presented to them, it’s quite surprising. You can hear
the subwoofers kicking out low-end frequencies from farther away and as
you get closer to the room, more frequencies come into focus. The way
the spectrum of the sound changes and becomes fuller, more vibrant, as
you approach the piece and then thinner, less powerful as you depart,
has a lot to do with the impact of the work – particularly when it all
combines with the video portion to create the “something greater” that
we talked about a moment ago.
Q: What are you working on currently?
Installation wise, I’m working on a sound pavilion in Brazil. At the
center of the pavilion is a small hole that reaches deep into the earth.
At various points in the hole, very sensitive microphones pick up
signals that are in turn fed to a number of speakers back at the
surface. The sound heard inside the pavilion is quite literally an
amplified live feed of the earth’s interior at that location. The sound
frequencies picked up by these microphones will automate certain
parameters, faders or events, creating an endless stream of sound that
will be hypnotic, and at times even aggressive. The earth will “play
itself”, so to speak. I’m also creating a music engine for a restaurant
in Venice. “Sound and Architecture”, a redefined and determined
environment created live each moment by its occupants. It is totally
automated and will never produce the same music twice. The sound and
music will rise or increase in intensity with the number of people
occupying the space. I just finished creating the sound to accompany
Doug’s monumental MOMA piece, “Sleepwalkers”. I’m also working on
restoring a number of experimental musical devises from the late ‘60s
and early ‘70s – like a biofeedback music machine that creates music
from alpha, beta, and theta brainwaves. The devise can accommodate four
separate people (or brains) at one time. A brainwave chamber ensemble!
It’s totally sick! It’s alive.
Q: Let’s switch gears for a moment. Tell me about your record
label, Sound Furnace Inc.
I keep hearing about the music infrastructure collapsing. I think it’s
actually expanding – or evolving. Creating a label is a response to that
situation. It’s a way for me to release music I’m involved in and enjoy
– and to have of a say in how it’s presented. As a blueprint, I like to
think of 4AD records and what Ivo Watts-Russell was trying to do. All of
the bands on that label complimented each other, but were different. The
Pixies, Cocteau Twins, Colourbox, Clan of Xymox, Dead Can Dance- they
were all defiantly amazing! I’m going to keep it small. I want to help
bands I like. I still produce and engineer quite a bit. I’m working with
several bands at the moment. I like to keep it interesting so they
really are quite varied. So it’s an interesting mixture…..I’ve also
started to write the follow up to a record I did in 2006 with my wife
called “Love Goes”. We have a group together called The D&A. I should be
finished with the new record by summer. We’re at a weird time with the
music industry right now. I think the most important thing is to create
good music - good sounds. Something that causes an emotion, something
that makes the chemicals in your body change in a certain, real way.
It’s about pain, sorrow, happiness - the whole gamut of emotions. You
can experience every emotion you’ve ever felt through music. And good
sound can relate to things other then music. Like the way that the air
conditioners rhythm is interacting with the way our waitress is speaking
– all while we are conducting this interview. That’s good sound. I like
it when I’m in my car at an intersection and interference from someone
else’s car stereo blends with what I’m listening to in my car to create
a moment of something bizarre and interesting. Something unintended and
perfect and new.
back to info |
 |